Creating a game based on math was a unique challenge since it needed to be playable with enough character variation to be interesting and yet simple enough for children (e.g. all solutions were whole numbers that appeared on the multiplication table).
The way the game works is each character is a proxy for a number 1-12. After rolling a die to see how many spaces their character advances/retreats along the board (the yardstick), they must multiply the value on the die by their character's number to see how much damage they inflict on their opponent (e.g. if Mario is #7 and they roll a 3, he performs 21 damage). This number is added to any existing damage for a total (e.g. existing damage of 14 + 21 new damage = 35) which is then divided by their characters number to derive how many spaces the opponent is knocked back (35 / 7 = 6 spaces). Since the damage is restricted to sums of multiples of the character's assigned number, the total damage will always appear on the multiplication table. A character wins once they have knocked their opponent off the board! To further incentivize play, I decided the character figures needed to look really cool! Since I am constantly having to reglue characters, I think the game is a success.
Out of the Library & into the Workshop
I relax by "getting into my hands." From design, to building, to painting, I love turning ideas into reality. It all started when my father showed me how to build a bookshelf. Here is a sampling of projects I have engaged in to relax and rewind.